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Hello triangle in opengl es 2.0 example
Hello triangle in opengl es 2.0 example








hello triangle in opengl es 2.0 example

The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead, or “populated” or “unpopulated” (the difference may seem minor, except when viewing it as an early model of human/urban behaviour simulation or how one views a blank space on a grid). One interacts with the Game of Life by creating an initial configuration and observing how it evolves, or, for advanced “players”, by creating patterns with particular properties. The “game” is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. The full source code is available on GitHub at /KyleBanks/conways-gol so feel free to check it out if you get stuck or use it as a reference if you decide to go your own way.īefore we get started, we need to get an understanding of what Conway’s Game of Life actually is. The tutorial will walk through a few phases outlined below, with our end goal being to implement Conway’s Game of Life using OpenGL to draw the game board in a desktop window. There are bindings for OpenGL in just about every language and Go is no exception with the go-gl packages, a full suite of generated OpenGL bindings for various OpenGL versions. The purpose of this tutorial is to give you a starting point and basic understanding of OpenGL, and how to utilize it with Go. However, regardless of how popular and useful OpenGL is, it can be quite intimidating to get started compared to more high-level graphics libraries.

hello triangle in opengl es 2.0 example

OpenGL is pretty much the gold standard for any kind of graphics work, from desktop GUIs to games to mobile applications and even the web, I can almost guarantee you’ve viewed something rendered by OpenGL today.

hello triangle in opengl es 2.0 example hello triangle in opengl es 2.0 example

The full source code of the tutorial is available on GitHub. Part 1: Hello, OpenGL | Part 2: Drawing the Game Board | Part 3: Implementing the Game Related Posts Accessing the Goodreads API with Go Introducing modoc, a Lightweight Framework for Large Markdown Documents OpenGL & Go Tutorial Part 3: Implementing the Game OpenGL & Go Tutorial Part 2: Drawing the Game Board awsprof: Set Access and Secret Key Environment Variables by Profile Name










Hello triangle in opengl es 2.0 example